Tag Archives: 1.17 Mods

Physics Mod 1.18.1, 1.17.1 – Finally, Realistic Gravity and Physical Laws in Minecraft!

Finally, the Physics Mod has been released for Minecraft 1.18.1 and 1.17.1! This mod implements realistic gravity and physical laws into the game, making it much more realistic and challenging. For too long, players have been able to cheat the physics system in Minecraft, but with this mod that is no longer possible. This mod… Read More »

Cloth Config API 1.18.1, 1.17.1: Client Sided Config Screen for Fabric/Forge

Cloth Config API 1.18.1, 1.17.1 is a Cloth Configuration Screen for Fabric/Forge that will help you manage your cloth config files on the client side! This release includes bug fixes and some new features, so be sure to check it out! How to install Cloth Config API? 1. Get the latest release 2. Download the… Read More »

Large Fluid Tank Mod 1.18.1, 1.17.1 – Store Up to 1048576000 mB of Any Fluid in a Block!

Do you need a large storage tank for fluids? If so, look no further than the Large Fluid Tank Mod. This mod allows you to store up to 1048576000 mB of any fluid in a block, and tanks can be joined vertically. This means that you can reduce the number of tileentities needed for your… Read More »

VoxelMap Mod 1.18.1 → 1.10.2: The Solution to World Map Overload

How to Use VoxelMap Mod to Overcome Your Minecraft World Navigation Problems Do you find yourself feeling lost in the world of Minecraft? Are you struggling to find your way around due to the overwhelming number of maps available? If so, VoxelMap Mod 1.18.1 → 1.10.2 is the perfect solution for you! VoxelMap creates a… Read More »

Optifabric Mod 1.18.1→1.14.2, The Best Combination of Fabric and OptiFine

Optifabric Mod 1.18.1→1.14.2: Keep Optifine Fresh Optifabric Mod is a mod that can be used to run OptiFine on the Fabric Modloader. Optifabric Mod takes the official Optifine mod and makes it compatible with the Fabric Modloader at runtime. This project is not directly related to nor supported by either Fabric or OptiFine, although it… Read More »